![]() The PlayStation Network would be down entirely for 24 days. After five days, the company finally confirmed the service had been taken offline as a result of a security breach, with the personal info of more than 77 million registered PlayStation Network and Qriocity users stolen as a result of "an illegal and unauthorized intrusion." "A full day or two" came and went without Sony restoring service or explaining what had happened. ![]() "While we are investigating the cause of the Network outage, we wanted to alert you that it may be a full day or two before we're able to get the service completely back up and running," it said. Unfortunately, the next day Sony gave its first real indication that this was not a normal outage, while still managing to grossly understate the problem. The timing was unfortunate, coming right on the heels of anticipated PS3 releases like Portal 2 and SOCOM 4: US Navy SEALs, but frustrated gamers could no doubt find something else to do, get a good night's sleep, and give those games' online functionality another shot the next day. After all, outages on various gaming networks are semi-common to this day, and the PlayStation Network of 2011 was not exactly known for reliability. On April 20, 2011, the PlayStation Network went down. ![]() So to refresh our collective memory and perhaps offer some perspective on our field's history, runs this monthly feature highlighting happenings in gaming from exactly a decade ago. That said, even an industry so entrenched in the now can learn from its past. The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. ![]()
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